Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Bakonawa@AL_HEAL |
11 |
Idle |
100% |
0s |
5s |
Yes |
Self |
myhpltmaxrate |
30 |
Bakonawa@AL_HEAL |
11 |
Attack |
100% |
0s |
5s |
Yes |
Self |
myhpltmaxrate |
30 |
Bakonawa@AL_HEAL |
11 |
Chase |
100% |
0s |
5s |
Yes |
Self |
myhpltmaxrate |
30 |
Bakonawa@NPC_DRAGONFEAR |
5 |
Chase |
100% |
0s |
30s |
No |
Self |
always |
0 |
Bakonawa@NPC_DRAGONFEAR |
5 |
Attack |
20% |
1s |
20s |
No |
Self |
myhpltmaxrate |
80 |
Bakonawa@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Bakonawa@NPC_ICEBREATH |
5 |
Attack |
5% |
0.8s |
5s |
No |
Target |
always |
0 |
Bakonawa@NPC_DARKBREATH |
5 |
Attack |
5% |
0.8s |
5s |
No |
Target |
always |
0 |
Bakonawa@NPC_POWERUP |
5 |
Attack |
100% |
0s |
30s |
Yes |
Self |
myhpltmaxrate |
30 |
Bakonawa@NPC_ARMORBRAKE |
10 |
Attack |
20% |
0s |
5s |
Yes |
Target |
always |
0 |
Bakonawa@NPC_WEAPONBRAKER |
10 |
Attack |
5% |
0s |
30s |
Yes |
Target |
always |
0 |
Bakonawa@CR_REFLECTSHIELD |
5 |
Attack |
100% |
0s |
300s |
Yes |
Self |
always |
0 |
Bakonawa@NPC_RANDOMATTACK |
5 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Bakonawa@WZ_STORMGUST |
10 |
Attack |
20% |
0.5s |
2s |
No |
Target |
always |
0 |
Bakonawa@WZ_STORMGUST |
10 |
Chase |
20% |
0.5s |
2s |
No |
Target |
always |
0 |
Bakonawa@WZ_VERMILION |
21 |
Attack |
20% |
0.5s |
2s |
No |
Target |
always |
0 |
Bakonawa@WZ_VERMILION |
21 |
Chase |
20% |
0.5s |
2s |
No |
Target |
always |
0 |
Bakonawa@WZ_WATERBALL |
10 |
Chase |
50% |
0.5s |
1s |
No |
Target |
always |
0 |
Bakonawa@NPC_CRITICALSLASH |
1 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Bakonawa@NPC_COMBOATTACK |
2 |
Attack |
5% |
0.7s |
5s |
No |
Target |
always |
0 |
Bakonawa@AS_SONICBLOW |
10 |
Attack |
20% |
0.8s |
5s |
No |
Target |
always |
0 |
Bakonawa@WZ_METEOR |
11 |
Attack |
20% |
1s |
30s |
No |
Target |
always |
0 |
Bakonawa@NPC_BLEEDING |
2 |
Attack |
20% |
0s |
30s |
Yes |
Target |
always |
0 |
Bakonawa@NPC_CRITICALWOUND |
3 |
Attack |
5% |
0s |
5s |
Yes |
Target |
always |
0 |