Vending Items Of [TER MI NA TOR]
+12 weapons
fortessa, 244, 133
ID | Name | Refine | Slot | Card0 | Card1 | Card2 | Card3 | Price | Amount |
---|---|---|---|---|---|---|---|---|---|
26016
A white lance used by an honourable knight.
-------------------- Increase long ranged physical damage by 3% per 2 upgrade levels. Refine is +7 or higher increase physical damage inflicted on All enemies by 5%. -------------------- Refine is +9 or higher increase physical damage inflicted on All race enemies by 15%. -------------------- Class: Two-Handed Spear Attack: 205 Weight: 100 Weapon Level: 4 Level Requirement: 175 Jobs: Rune Knight, Royal Guard |
Royal Knight's Lance | 12 | [2] | None | None | None | None | 70 000 000 z | 1 |
18174
When equipped with Hunting Arrow, increases long ranged physical damage by 50%.
Crit + 1 per refines. Refine is +7 or higher increases attack speed (reduces delay after attack by 10%). Refine is +9 or higher increases critical damage by 15%. If refine is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. When equipped with Illusion Boots, Atk + 10%. If refine of each is 7 or higher, ASPD + 2. If the sum of refine is 18 or higher, increases critical damage by 10%. If the sum of refine is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds. [Hunter's Sight] Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class: Bow Attack: 165 Weight: 150 Weapon Level: 4 Required Level: 120 Jobs: Ranger |
Illusion Hunter Bow | 12 | [2] | None | None | None | None | 90 000 000 z | 1 |
550030
Matk + 180, Int + 3, Dex + 3.
Ignores magical defense of all race monsters (except players) by 3% per refine. -------------------- Refine is +7 or higher Matk + 7%, reduces variable casting time by 7%. -------------------- Refine is +9 or higher Increases magical damage against holy property enemies and angel race monsters by 20%. -------------------- Refine is +11 or higher Increases poison, shadow, undead and ghost property magical damage by 15%. -------------------- When equipped with Illusion Morpheus's Hood Matk + 20. -------------------- If refine of each is 7 or higher Increases magical damage against all property monsters by 10% -------------------- If the sum of refine is 18 or higher Increases magical damage against shadow property enemies and demon race monsters by 20%. -------------------- If the sum of refine is 22 or higher Increases magical damage against all size monsters by 15% Reduces fixed casting time by 0.5 seconds. -------------------- Class : One-Hand Staff Attack : 60 Weight : 120 Property : Shadow Weapon Level : 4 Level Required : 120 Jobs : Mage Class, Acolyte Class, Soul Linker Class |
Illusion Thorn Staff of Darkness | 12 | [2] | None | None | None | None | 140 000 000 z | 1 |
550031
Matk + 190, Int + 6, Vit + 2.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage Increases Judex damage by 20% per 3 refine. -------------------- Refine is +7 or higher Increases holy property magical damage by 15%. -------------------- Refine is +9 or higher Increases Judex damage by 30%, reduces delay after skill by 15%. -------------------- Refine is +11 or higher Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus. -------------------- When equipped with Illusion Saint Robe Matk + 50 Reduces delay after skill by 10%. -------------------- If refine of each is 7 or higher Matk + 10% ASPD + 2. -------------------- If the sum of refine is 18 or higher Increases magical damage against all race monsters by 20%. -------------------- If the sum of refine is 22 or higher Reduces variable casting time by 15% Reduces delay after skill by additional 10%. -------------------- Class : One-Hand Staff Attack : 50 Weight : 100 Property : Holy Weapon Level : 4 Level Required : 120 Jobs : Archbishop Class |
Illusion Staff of Thea | 12 | [2] | None | None | None | None | 80 000 000 z | 1 |
610012
Atk + 5 per refine.
-------------------- Refine is +7 or higher increases Cross Impact damage by 20%. -------------------- Refine is +9 or higher increases attack speed (reduces delay after attack by 10%). -------------------- Refine is +11 or higher Crit + 15, increases physical damage against fire property enemies and insect race monsters by 10%. -------------------- When equipped with Illusion Ring, Atk + 5%. -------------------- If refine of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. -------------------- If refine of Illusion Katar of Frozen Icicle is 11 or higher, Gains Crit + 15 for 30 seconds when using Venom Impression. -------------------- Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin Classes |
Illusion Katar of Frozen Icicle | 12 | [2] | None | None | None | None | 90 000 000 z | 1 |
580008
Matk + 180
-------------------- Matk + 6 and increases long ranged physical damage by 3% per 2 refine. -------------------- Refine is +7 or higher increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. -------------------- Refine is +9 or higher increases Reverberation and Severe Rainstorm damage by 15%. -------------------- Refine is +11 or higher increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. -------------------- When equipped with Illusion Muffler, Atk + 30 -------------------- If refine of each is 7 or higher, increases long ranged physical damage by 5%. -------------------- If the sum of refine is 18 or higher, increases Severe Rainstorm damage by 20%. -------------------- If the sum of refine is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. -------------------- When equipped with Illusion Shoes, Matk + 40 -------------------- If refine of each is 7 or higher, increases neutral property magical damage by 5%. -------------------- If the sum of refine is 18 or higher, increases Reverberation damage by 20%. -------------------- If the sum of refine is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. -------------------- Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer |
Illusion Electric Eel | 12 | [2] | None | None | None | None | 60 000 000 z | 1 |
570005
Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine. -------------------- Refine is +7 or higher reduces variable casting time by 10%. -------------------- Refine is +9 or higher increases Metallic Sound and Reverberation damage by additional 15%. -------------------- Refine is +11 or higher reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. -------------------- Class: Musical Instrument Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel |
Pigritia Wave | 12 | [2] | None | None | None | None | 120 000 000 z | 1 |
530015
MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine. -------------------- Refine is +7 or higher Increases Cannon Spear damage by 25%, increases critical damage by 30%. -------------------- Refine is +9 or higher Increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%. -------------------- Refine is +11 or higher Increases Cannon Spear and Vanishing Point damage by additional 25%. -------------------- When equipped with Illusion Hot-blooded Headband Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell. -------------------- If refine of each is 7 or higher Increases long ranged physical damage by 15%. -------------------- If the sum of refine is 18 or higher Increases physical damage against all race monsters by 15%. -------------------- If the sum of refine is 22 or higher Increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine of set. -------------------- Class : One-Hand Spear Attack : 170 Weight : 200 Weapon Level : 4 Level Required : 120 Jobs : Royal Guard |
Illusion Gelerdria | 12 | [2] | None | None | None | None | 100 000 000 z | 1 |
2000
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong.
-------------------- INT +3, AGI +10 MATK +280 -------------------- Reduces variable cast time of Mystical Amplification by 50%. -------------------- Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. -------------------- Has a chance of auto casting Level 5 Jupitel Thunder when attacked; this chance can be increased by raising the weapon's Upgrade Level. -------------------- Class: Two-Handed Staff Attack: 130 Weight: 250 Weapon Level: 4 Level Requirement: 80 Jobs: High Wizard |
Staff of Destruction | 12 | [1] | None | None | None | None | 70 000 000 z | 1 |
2374
A robe which is decorated with unknown letters. The wearer feels like they're learning a new language.
-------------------- Reduces after cast delay by 10%. -------------------- Increases effectiveness of Healing skill by 6%. -------------------- Max SP +150 MDEF +5 -------------------- [+Diabolus Ring] ATK +3% MATK +3% -------------------- Class: Armor Defense: 57 Weight: 30 Level Requirement: 60 Jobs: Transcendent Archer, Mage and Acolyte |
Diabolus Robe | 11 | [1] | None | None | None | None | 80 000 000 z | 1 |
2537
A manteau with an endless dark shape waving near it. Only those who overcome fear can wear this manteau.
-------------------- Max HP +100 -------------------- Increases resistance against Neutral element attacks by 5%. -------------------- Increases Physical Damage to Satan Morocc by 10%. -------------------- [+Diabolus Boots] Max HP +6% -------------------- Class: Garment Defense: 15 Weight: 25 Jobs: Transcendent 2nd classes |
Diabolus Manteau | 11 | [1] | None | None | None | None | 80 000 000 z | 1 |
28922
Int + 2, Vit + 3.
-------------------- Increase Earth Drive damage by 7% per refines. -------------------- Indestructible -------------------- Class : Shield Defense : 190 Weight : 160 Required Level : 120 Applicable Job : Royal Guard |
Illusion Sacred Mission | 11 | [1] | None | None | None | None | 150 000 000 z | 1 |