Kill Count: 176539
Kill Count: 70380

Vending Items Of [TER MI NA TOR]

+12 weapons

fortessa, 244, 133

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
26016 A white lance used by an honourable knight.
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Increase long ranged physical damage by 3% per 2 upgrade levels.
Refine is +7 or higher
increase physical damage inflicted on All enemies by 5%.
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Refine is +9 or higher
increase physical damage inflicted on All race enemies by 15%.
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Class: Two-Handed Spear
Attack: 205
Weight: 100
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Lance 12 [2] None None None None 70 000 000 z 1
18174 When equipped with Hunting Arrow, increases long ranged physical damage by 50%.
Crit + 1 per refines.
Refine is +7 or higher
increases attack speed (reduces delay after attack by 10%).
Refine is +9 or higher
increases critical damage by 15%.
If refine is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.
When equipped with Illusion Boots, Atk + 10%.
If refine of each is 7 or higher, ASPD + 2.
If the sum of refine is 18 or higher, increases critical damage by 10%.
If the sum of refine is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds.
[Hunter's Sight]
Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class: Bow Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ranger
Illusion Hunter Bow 12 [2] None None None None 90 000 000 z 1
550030 Matk + 180, Int + 3, Dex + 3.
Ignores magical defense of all race monsters (except players) by 3% per refine.
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Refine is +7 or higher
Matk + 7%, reduces variable casting time by 7%.
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Refine is +9 or higher
Increases magical damage against holy property enemies and angel race monsters by 20%.
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Refine is +11 or higher
Increases poison, shadow, undead and ghost property magical damage by 15%.
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When equipped with Illusion Morpheus's Hood
Matk + 20.
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If refine of each is 7 or higher
Increases magical damage against all property monsters by 10%
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If the sum of refine is 18 or higher
Increases magical damage against shadow property enemies and demon race monsters by 20%.
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If the sum of refine is 22 or higher
Increases magical damage against all size monsters by 15%
Reduces fixed casting time by 0.5 seconds.
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Class : One-Hand Staff
Attack : 60
Weight : 120
Property : Shadow
Weapon Level : 4
Level Required : 120
Jobs : Mage Class, Acolyte Class, Soul Linker Class
Illusion Thorn Staff of Darkness 12 [2] None None None None 140 000 000 z 1
550031 Matk + 190, Int + 6, Vit + 2.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage
Increases Judex damage by 20% per 3 refine.
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Refine is +7 or higher
Increases holy property magical damage by 15%.
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Refine is +9 or higher
Increases Judex damage by 30%, reduces delay after skill by 15%.
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Refine is +11 or higher
Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.
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When equipped with Illusion Saint Robe
Matk + 50
Reduces delay after skill by 10%.
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If refine of each is 7 or higher
Matk + 10%
ASPD + 2.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces variable casting time by 15%
Reduces delay after skill by additional 10%.
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Class : One-Hand Staff
Attack : 50
Weight : 100
Property : Holy
Weapon Level : 4
Level Required : 120
Jobs : Archbishop Class
Illusion Staff of Thea 12 [2] None None None None 80 000 000 z 1
610012 Atk + 5 per refine.
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Refine is +7 or higher
increases Cross Impact damage by 20%.
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Refine is +9 or higher
increases attack speed (reduces delay after attack by 10%).
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Refine is +11 or higher
Crit + 15,
increases physical damage against fire property enemies and insect race monsters by 10%.
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When equipped with Illusion Ring,
Atk + 5%.
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If refine of Illusion Katar of Frozen Icicle is 9 or higher,
increases critical damage by 20%.
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If refine of Illusion Katar of Frozen Icicle is 11 or higher,
Gains Crit + 15 for 30 seconds when using Venom Impression.
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Class: Katar Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin Classes
Illusion Katar of Frozen Icicle 12 [2] None None None None 90 000 000 z 1
580008 Matk + 180
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Matk + 6 and increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases neutral property magical damage by 10%,
reduces SP consumption of Severer Rainstorm by 10%.
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Refine is +9 or higher
increases Reverberation and Severe Rainstorm damage by 15%.
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Refine is +11 or higher
increases magical damage against water property monsters by 10%,
reduces cooldown of Severe Rainstorm by 1 second.
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When equipped with Illusion Muffler,
Atk + 30
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Severe Rainstorm damage by 20%.
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If the sum of refine is 22 or higher,
reduces cooldown of Severe Rainstorm by 1 second.
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When equipped with Illusion Shoes,
Matk + 40
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If refine of each is 7 or higher,
increases neutral property magical damage by 5%.
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If the sum of refine is 18 or higher,
increases Reverberation damage by 20%.
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If the sum of refine is 22 or higher,
reduces fixed casting time of Reverberation by 0.5 seconds.
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Class: Whip Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer
Illusion Electric Eel 12 [2] None None None None 60 000 000 z 1
570005 Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine.
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Refine is +7 or higher
reduces variable casting time by 10%.
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Refine is +9 or higher
increases Metallic Sound and Reverberation damage by additional 15%.
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Refine is +11 or higher
reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
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Class: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel
Pigritia Wave 12 [2] None None None None 120 000 000 z 1
530015 MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine.
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Refine is +7 or higher
Increases Cannon Spear damage by 25%, increases critical damage by 30%.
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Refine is +9 or higher
Increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
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Refine is +11 or higher
Increases Cannon Spear and Vanishing Point damage by additional 25%.
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When equipped with Illusion Hot-blooded Headband
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
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If refine of each is 7 or higher
Increases long ranged physical damage by 15%.
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If the sum of refine is 18 or higher
Increases physical damage against all race monsters by 15%.
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If the sum of refine is 22 or higher
Increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine of set.
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Class : One-Hand Spear
Attack : 170
Weight : 200
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Gelerdria 12 [2] None None None None 100 000 000 z 1
2000 A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong.
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INT +3, AGI +10
MATK +280
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Reduces variable cast time of Mystical Amplification by 50%.
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Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption.
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Has a chance of auto casting Level 5 Jupitel Thunder when attacked;
this chance can be increased by raising the weapon's Upgrade Level.
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Class: Two-Handed Staff
Attack: 130
Weight: 250
Weapon Level: 4
Level Requirement: 80
Jobs: High Wizard
Staff of Destruction 12 [1] None None None None 70 000 000 z 1
2374 A robe which is decorated with unknown letters. The wearer feels like they're learning a new language.
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Reduces after cast delay by 10%.
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Increases effectiveness of Healing skill by 6%.
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Max SP +150
MDEF +5
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[+Diabolus Ring]
ATK +3%
MATK +3%
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Class: Armor
Defense: 57
Weight: 30
Level Requirement: 60
Jobs: Transcendent Archer, Mage and Acolyte
Diabolus Robe 11 [1] None None None None 80 000 000 z 1
2537 A manteau with an endless dark shape waving near it. Only those who overcome fear can wear this manteau.
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Max HP +100
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Increases resistance against Neutral element attacks by 5%.
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Increases Physical Damage to Satan Morocc by 10%.
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[+Diabolus Boots]
Max HP +6%
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Class: Garment
Defense: 15
Weight: 25
Jobs: Transcendent 2nd classes
Diabolus Manteau 11 [1] None None None None 80 000 000 z 1
28922 Int + 2, Vit + 3.
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Increase Earth Drive damage by 7% per refines.
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Indestructible
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Class : Shield
Defense : 190
Weight : 160
Required Level : 120
Applicable Job : Royal Guard
Illusion Sacred Mission 11 [1] None None None None 150 000 000 z 1
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