Kill Count: 37483
Kill Count: 78214

Vending Items Of [TeQen]

+12+11

fortessa, 238, 145

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
630007 Atk + 4 per refine.
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Increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases Clashing Spiral damage by 20%.
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Refine is +9 or higher
increases long ranged physical damage by additional 5%.
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If refine is 11 or higher, Hit + 10,
increases physical damage against medium and large size monsters by 10%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Clashing Spiral damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Spear Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Zephyrus 12 [2] None None None None 40 000 000 z 1
1568 A hefty book with a hard cover that has been enchanted with the Water element.
Class: Book
Attack: 90
Weight: 75
Element: Water
Weapon Level: 3
Level Requirement: 27
Jobs: Priest, Sage and Star Gladiator
Book of Billows 11 [3] None None None None 40 000 000 z 1
2051 Dex + 2, Int + 2.
Can't be destroyed.
Matk + 240, Max HP + 600.
Matk + 1% per 2 refines.
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Refine is +7 or higher
increases magical damage against small and medium size monsters by 15%.
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Refine is +9 or higher
reduces damage taken from small and medium size monsters by 15%.
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If refine is 11 or higher
reduces damage taken from water, wind, earth and fire property monsters by 15%.
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When equipped with Illusion Survivor's Manteau, Matk + 50.
If refine of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%.
If the sum of refine is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.
If the sum of refine is 22 or higher, reduces delay after skill by 15%.
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Class: Two-Handed Staff Attack: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Mage classes, Soul Linker classes.
Illusion Staff of Survival 12 [2] None None None None 60 000 000 z 1
1624 A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner.
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INT +1
DEX +1
MATK +170
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Adds a low chance of cursing target when dealing physical attacks.
This chance can be raised by increasing this weapon's Upgrade Level.
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Additional MATK +3% and Max SP +300 bonus if Upgrade Level is 9 or greater.
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Class: One-Handed Staff
Attack: 60
Weight: 80
Element: Undead
Weapon Level: 3
Level Requirement: 70
Jobs: Trascendent Mage and Acolyte
Lich's Bone Wand 12 [2] None None None None 60 000 000 z 1
1387 This giant axe seems like it's impossible to pick up and wave.
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Increases Cart Termination damage by 15%.
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[Base STR >= 95]
HIT +10
ASPD +3%
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Class: Two-Handed Axe
Attack: 330
Weight: 400
Weapon Level: 3
Level Requirement: 50
Jobs: Transcendent Swordman and Merchant
Giant Axe 12 [1] None None None None 70 000 000 z 1
26007 Increase physcial damage against Shadow property, Demon and Undead races monster by 20%.
Reduce damage taken from Shadow property, Demon and Undead races monster by 10%.
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Additionally increase physical damage and reduce damaged taken by 3% per 2 refines.
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Restore 50 HP when killing enemy with melee physical damage.
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Per 2 refine, addtional retore 1 SP when killing enemy with melee physical damage.
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Has a chance to inflict confusion status on user.
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[Illusion Shoes]
Increase attack speed (reduce delay after attack by 8%).
If refine of both are 7 or higher, increase damage of Banishing Point by 20%.
If the sum of refine is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine is 22 or higher, add an additional damage of Banishing Point by 30%.
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Class : Two-handed Spear
Attack : 240
Weight : 200
Property : Neutral
Weapon Level : 4
Required Level : 99
Applicable Job : Swordman Class
Illusion Spectral Spear 12 [2] None None None None 70 000 000 z 1
28244 Splash attack, Dex + 1.
Increases long ranged physical damage by 5% per 2 refines.
Refine is +7 or higher
increases attack speed (reduces delay after attack by 15%).
Refine is +9 or higher
increases long ranged physical damage by additional 5%.
If refine is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).
When equipped with Illusion Hot-blooded Headband, Atk + 10%.
If refine of both are 7 or higher, ASPD + 2.
If the sum of refine is 18 or higher, increases long ranged physical damage by additional 10%.
If the sum of refine is 22 or higher, increases Spread Attack damage by 30%.
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Class: Shotgun Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Jobs: Rebellion
Illusion Gate Keeper-DD 12 [2] None None None None 70 000 000 z 1
1490 The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
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ASPD - 10
Increase cooldown of Clashing Spiral by 20 seconds.
When unequipped, drain 600 SP.
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If base STR is 120 or higher,
ATK + 300
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Class: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Level Requirement: 140
Jobs: Rune Knight
Giant Lance 12 None None None None 99 000 000 z 1
1481 A spear imbued with the Wind element.
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Adds a chance to auto cast Level 3 [Thunder Storm] when dealing physical attacks.
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Adds a chance to inflict Silence status on target when dealing physical attacks.
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Class: Two-Handed Spear
Attack: 170
Weight: 200
Element: Wind
Weapon Level: 4
Level Requirement: 48
Jobs: Swordman
Zephyrus 12 [3] None None None None 120 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 12 [2] None None None None 100 000 000 z 1
18179 ATK + 3%.
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Refine is +7 or higher
Increases long ranged physical damage by 7%.
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Refine is +9 or higher
Reduces cooldown of Severe Rainstorm by 2 seconds.
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Refine is +11 or higher
Increases Severe Rainstorm damage by 15%.
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Class : Bow Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer
MH-P89-OS 12 [2] None None None None 100 000 000 z 1
700009 Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
increases Severe Rainstorm damage by additional 15%.
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Refine is +9 or higher
reduces cooldown of Severe Rainstorm by 2.5 seconds.
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Refine is +11 or higher
increases Severe Rainstorm damage by additional 20%.
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Class: Bow
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel, Wanderer
Pigritia Rhythm 12 [2] None None None None 100 000 000 z 1
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