Kill Count: 84722
Kill Count: 33827

Vending Items Of [TeQen]

w e a p o n s

fortessa, 220, 121

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
700007 Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Arrow Storm damage by additional 10%.
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Refine is +9 or higher
Reduces cooldown of Arrow Storm by 1 second.
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Refine is +11 or higher
Increases Arrow Storm damage by additional 15%.
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Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
Superbia String 12 [2] None None None None 100 000 000 z 1
1481 A spear imbued with the Wind element.
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Adds a chance to auto cast Level 3 [Thunder Storm] when dealing physical attacks.
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Adds a chance to inflict Silence status on target when dealing physical attacks.
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Class: Two-Handed Spear
Attack: 170
Weight: 200
Element: Wind
Weapon Level: 4
Level Requirement: 48
Jobs: Swordman
Zephyrus 12 [3] None None None None 110 000 000 z 1
1408 A long spear that is generally issued to foot soldiers.
Class: One-Handed Spear
Attack: 60
Weight: 100
Weapon Level: 1
Level Requirement: 4
Jobs: Swordman
Pike 11 [4] None None None None 30 000 000 z 1
1568 A hefty book with a hard cover that has been enchanted with the Water element.
Class: Book
Attack: 90
Weight: 75
Element: Water
Weapon Level: 3
Level Requirement: 27
Jobs: Priest, Sage and Star Gladiator
Book of Billows 11 [3] None None None None 35 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
21039 A heavy sword used by an honourable knight.
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ATK + 20 per 2 upgrade levels.
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Refine is +7 or higher
increase critical damage by 10%.
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Refine is +9 or higher
weapon becomes indestructible.
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Class: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Broadsword 11 [2] None None None None 35 000 000 z 1
21039 A heavy sword used by an honourable knight.
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ATK + 20 per 2 upgrade levels.
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Refine is +7 or higher
increase critical damage by 10%.
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Refine is +9 or higher
weapon becomes indestructible.
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Class: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Broadsword 11 [2] None None None None 35 000 000 z 1
26007 Increase physcial damage against Shadow property, Demon and Undead races monster by 20%.
Reduce damage taken from Shadow property, Demon and Undead races monster by 10%.
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Additionally increase physical damage and reduce damaged taken by 3% per 2 refines.
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Restore 50 HP when killing enemy with melee physical damage.
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Per 2 refine, addtional retore 1 SP when killing enemy with melee physical damage.
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Has a chance to inflict confusion status on user.
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[Illusion Shoes]
Increase attack speed (reduce delay after attack by 8%).
If refine of both are 7 or higher, increase damage of Banishing Point by 20%.
If the sum of refine is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine is 22 or higher, add an additional damage of Banishing Point by 30%.
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Class : Two-handed Spear
Attack : 240
Weight : 200
Property : Neutral
Weapon Level : 4
Required Level : 99
Applicable Job : Swordman Class
Illusion Spectral Spear 12 [2] None None None None 60 000 000 z 1
610012 Atk + 5 per refine.
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Refine is +7 or higher
increases Cross Impact damage by 20%.
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Refine is +9 or higher
increases attack speed (reduces delay after attack by 10%).
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Refine is +11 or higher
Crit + 15,
increases physical damage against fire property enemies and insect race monsters by 10%.
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When equipped with Illusion Ring,
Atk + 5%.
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If refine of Illusion Katar of Frozen Icicle is 9 or higher,
increases critical damage by 20%.
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If refine of Illusion Katar of Frozen Icicle is 11 or higher,
Gains Crit + 15 for 30 seconds when using Venom Impression.
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Class: Katar Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin Classes
Illusion Katar of Frozen Icicle 12 [2] None None None None 60 000 000 z 1
630007 Atk + 4 per refine.
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Increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases Clashing Spiral damage by 20%.
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Refine is +9 or higher
increases long ranged physical damage by additional 5%.
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If refine is 11 or higher, Hit + 10,
increases physical damage against medium and large size monsters by 10%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Clashing Spiral damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Spear Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Zephyrus 12 [2] None None None None 60 000 000 z 1
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